blog

blog

Review and test Dell G7 17 7700. Laptop-household

When we hear the word Dell In combination with "gaming laptops", we have two associations. The first is the most affordable market offers (Dell G3 and G5). The second – Alienware , A series of powerful models with an unforgettable logo in the form of an alien head. However, Dell is also presented in other segments: for example, its G7 7700 – This is a strong game machine that does not differ in price from the main competitors, but at the same time is masked for a regular working laptop. Let's figure out what it is and what pros and cons are fraught with the upper price segment of the company. Acquaintance To begin with, we had a laptop almost in the top version – on Intel Core i7-10750h And Nvidia GeForce RTX 2070 Super. Despite this, the G7 is supplied in a very modest configuration: a utilitarian cardboard box, and inside – layers of the same cardboard in which a laptop, instructions and almost a kilogram power supply for 240 watts are clamped. It is interesting that Dell moved away from the usual shape of the brick and a little flattened power: it became noticeably wider and longer than we got used to (20×10 cm), but in thickness met two centimeters. And this is a successful solution: a thin block is easier to fit into a bag or backpack. The laptop itself is a full-sized 17-inch model: narrow, relatively thin, but long due to the “tail” behind the display. The latter, like everyone else, was used to push the cooling system away from the keyboard and prevent the keys to heating. Running forward, we immediately admit: it did not work out. The keys are heated to tangible 50 degrees, but with such a tail it is convenient to drag the laptop from place to place with the open display. You pick up the case from below, hold your palm by the tail – and move to the kitchen to drink tea and eat sandwiches without looking up from the game or work. Interesting G7 and design. The fact that this is a gaming machine, says only a line of illumination at the front end: it passes in the entire width of the case and illuminates the table in front of the laptop. You can configure the color and brightness of the strip for yourself, as well as completely disconnect it. True, for some reason they do not allow you to choose a glow time. By default, the illumination is turned off after a minute of inaction, and lights up only after pressing the keyboard button or touching the touchpad – there is no reaction. The same applies to the keyboard: it is also RGB here and tunes in four independent zones. But back to the design. If you turn off the front backlight, no one will think that they have a game machine in front of RTX 2070S. A strict working laptop – yes, an expensive Internet and video system – also yes, but definitely not a gamer assembly. Everything is very strict here: sharp edges, a pleasant texture under the graphene on all panels, the lack of gloss, screaming logos or elaborate inscriptions. That is, it is precisely the car that can be ordered from the office supposedly for remote work on the editing of the video, and no one will even understand that you are going to chase on it in Cyberpunk 2077. But the assembly leaves a double impression. If you do not find fault, then everything is fine: we like the idea with a raised screen on the central hinges, and a tight lid, which confidently holds at the corners of up to 140 degrees, and adjusting the panels, and tactile sensations. But the choice of materials of the case is not very clear. Dell tried to combine metal with plastic and eventually did not hold the stiffness: the panel around the keyboard bends, and the lower half is bending when pressed. Management and screen The matrices of this model are always built on the MVA by the Full HD resolution and with the full coverage of SRGB, but the frequency can be both 144 and 300 Hz, both in our sample. In terms of characteristics, full order: coverage is 98.4% SRGB, and the deviation by color after calibration is laid in 0.31. In other words, neither the colors nor the accuracy of their display have problems with the matrix; We did not notice any critical lights. As for speed, the matrix holds its 300 Hz, and fans of e -sports will definitely like. The situation is this: the touchpad without separate buttons, which is not very good for games, but in terms of dimensions this is probably the largest panel that we have seen in laptops recently: 115×80 mm. We even had the idea that it would not be a sin to apply a stylus to such a healthy panel – the area would be enough for small drawings. We also have no special complaints about the keyboard – Dell traditionally uses short -term keys with a rigid response. Judging by the reviews, some users do not really like this option, but to our taste it is as close as possible to the sensations from the mechanics: the finger accelerates, hits the key and sharply inhibits at the end of the course. We have no questions about combinations. Despite the fact that the keyboard nevertheless blocks multiple presses, we could not find at least some real combination of buttons for games that would not work. Pleased the sizes of the caps on the keys. To the fact that the bulk of all has long been made full -fledged, we managed to get used to it, but Dell stood out that I did not narrow the digital block. We will write down the advantages and support of macros. This is extremely useful and easy to perform a thing, but for some reason it is

blog

Preview Total War: Three Kingdoms. A lot of new, few revolutions

Politics of the British team Creative Assembly deserves respect. Developing your main brand – Total War , – They not only https://bof-gb-casino.co.uk/ create excellent continuation of classic parts like Shogun 2 or Rome 2 , but they also move the series simultaneously forward, lice and deeper. After two parts Warhammer Even the most ardent defenders of the board game admitted that the world from the company Games Workshop When transferred to a digit, I got into reliable hands. And, to the joy of one and unfortunately others, the next issue in the series is not yet Medieval 3. Instead of returning to familiar places, we will immerse in a completely new setting – ancient China. With a grand scale In the yard of the 2nd century AD, China is beautiful, spacious and ready to come to prosperity, but there are no peace and consent on the scattered lands. You can cure the country according to a proven recipe – to sit on the imperial throne and unite the people under their wise power. The set of methods has long been known for a long time: economic superiority, diplomacy and, of course, war. The fuss on the Japanese islands from Shogun will seem to be a chamber production: there are two hundred regions on the global map, and you can head one of the eleven armies available at the start. But the war is civil, so we will only lead the Celestial Citizens in battle – which means that it will not be possible to hire any Huns or Mongols (although such fractions may well come up later, in additions). The territory of China is huge, but the owner can only have one In addition, Creative Assembly is scrupulously approaching historical reliability. For example, the director of Three Kingdoms, Yanos Gaspar, graduated from a historical university, and the Australian professor-synologist Raifa de Kucky was invited to the role of the main consultant of the game. Of course, it will not work to study the history of ancient China in the game, but a deep immersion in the atmosphere of that era will clearly provide us. However, for the first time in the history of Total War, you can independently establish the level of realism: to choose either a strict historicity, or a romanticized version with heroes-heroes who can get an entire army alone. The latter is in many ways based on the classic Chinese novel “Three -Gain”, describing just the era where they decided to arrange the new Total War (hence the name Three Kingdoms). In order not to move away from the literary original, on which the plot of the game was founded, the developers and introduced a “romanticized mode”: it happens exactly that in the epic, which means that many events are very embellished, and the main characters flaunt almost magical abilities. The strategic part is still a complex set of gaming mechanics, which, however, will quickly master even a beginner. Economics, scientific and cultural development, development of settlements, diplomatic dances and another half a dozen of state activities will lead you to victory, and your people to prosperity. Even on Three Kingdoms they increased the role of trade: the developers promise that there will be many types of resources, and everyone will have to tinker with everyone, so that a stable stream of coins is drunk in the treasury. The master of diplomacy in ancient China is valued above the master of the blade Of particular importance is food: numerous inhabitants of the provinces should not starve, and thousands of soldiers with good appetite serve in the army. We observed hungry desertion in recent Thrones of Britannia , But in the new game, supplies mean even more: only a well -fed army open a complete set of actions, whether it be a march or siege. In politics – focus on alliances and coalitions. If in the previous parts of Total War such an option could be safely ignored, then in China without allies the emperor not become an emperor. Yes, and a strong marriage should be concluded at the first opportunity: a lone military leader will not be able to establish his dynasty, and therefore will not receive the banner of the most faithful followers – children, grandchildren and other relatives under his banner. Now your family tree is not just a set of pictures in a separate menu: you get full-fledged allies in the military-political field. But for lovers of salty breeze bad news: there will be no sea battles. British developers abandoned them to focus on land battles On Three Kingdoms, we do not hire STI-SPIONS, but entrust the secret mission to one of the members of the faction, so that this ancient Chinese Stirlitz gradually gain experience and weaves the agent network. And if at first he only transfers information about the troops and settlements, then at high levels he will even be able to organize a rebellion in a separate province. It will be possible to spy, by the way, it will be possible not only for enemies, but also for allies: it is better to stop betrayal in the bud. In short, secret agents are now particularly valuable figures, but the risk of them is associated with the corresponding: do not be surprised if the spy will go over the side of the enemy overnight. The costs of the profession, do you know. In addition, the value of the seasons intensified. For example, only in the spring you can put forward another reform: after a long winter, the Chinese people will look into the future with enthusiasm, and the new law will be successful. The Tree of Reforms in the game is decorated, in fact, under … the tree The human factor According to the developers, in any of the previous parts of the franchise, the heroes were as important as in Three Kingdoms. In his Chinese epic, the Creative Assembly studio takes a big step towards the role-playing genre: each character

blog

Domestic games that everyone should play, part 2

Among failed domestic projects, games with a high, but unrealized potential are often found. The reasons for this are usually banal: somewhere there was not enough money, somewhere-experience. But what, in what, but in fantasies to our developers you can’t refuse. Do not take away attention to the details, and not succumbing to the intelligible definition of “sincerity”, and the desire to untie the player’s hand wherever possible. There is no need to go far for examples – it is enough to launch any of the games that we wrote about in the first part. And today we continue to recall the most successful games of Russian developers. Before you is the second – but not the last! – Part of our cycle. Allods In 1998, the now famous studio Nival completed work on one of her iconic creations. " Allods: Printing Secrets "Turned out to be a bizarre mixture of role -playing game and strategies in real time – moreover, so successful that the project gained frenzied popularity in our country, managed to pay off, despite the revelry of piracy, and attracted the attention of Western players and journalists. It is possible that it is " Allods "Returned the Russian Games Walking to Success. ► initially " Printing secrets "Was supposed to become an online role -playing game, but Nival had to delay this idea before the release of" Allods Online ". The game had enough advantages: an exciting story, and a spacious, deeply designed world, and that now the horse of good Russian games, focused on tactics, verified gameplay. The local development system does not allow to become a superman, training on rats, here each skirmish forces to turn on the brain and competently use the skills of heroes and “cannon fodder” in the face of expensive mercenaries. For a full -fledged role -playing game " Printing secrets »One -sided, and for RTS it is rustic, but it is in the alloy of two genres that its mechanics works wonderful, so the gameplay carries away to this day. " Allods "Soon they overgrown with continuation, the most successful of which were" Damned lands ". The Royal Lama Casino game was solemnly translated into three dimensions (it turned out damn beautifully), and the mechanics were redone almost from scratch: RTS/RPG turned into … role stealth, without giving up tactical advantages and plot delights. " Damned lands ", Perhaps, still remain the top of the development of the series. King’s Bounty. The legend of the knight In 1990, the ** New World Computing ** Studio made MS-DOS users with a game King’s Bounty. The novelty, combining the hero’s travels on a global map with tactical step -by -step battles of his troops, made a splash, was transferred to each calculator and literally formed a new genre, which will subsequently give us cult Heroes of Might and Magic And Disciples. Technically, the game did not shine, but it did not worry anyone – King’s Bounty fell in love immediately and forever. And she gained special glory in our area, which the proof is a wonderful remake released in 2008 by the Russian studio Katauri Interactive and turning into an independent series. ► A considerable share of charm and humor is provided by the rage box, which the hero searches along the way. Its inhabitants expand our tactical capabilities in battle. Being a remake, " King’s Bounty. The legend of the knight »Honestly repeats the original mechanics, making neat amendments and additions. Choose one of three heroes and already at the training mission go to help the princess from the paws of the dragon. Traveling is not in splendid isolation, but with a whole army, which can be bought in a castle or replenished along the road. The hero himself moves in real time, the battles are conducted in step -by -step mode. The number and quality of troops depend on both the person’s personal qualities and on the amount in your pocket, which motivates to explore the world, develop and look for treasures. The soldiers are wayward and picky, we won’t pay them a salary – they will desert, and if we disregard their personal addictions (swinged paladins with all kinds of undead in one field of muzzles will not beat the enemy!), the initiative of the fighters will crash catastrophically. Updated King’s Bounty She became an ideal remake, which fans are always waiting, but, alas, rarely receive: she increased the dignity of the original by moderate innovations and fantastic work of designers. IN " The legend of the knight »Harmoniously everything: colorful picture, romantic music and verified fighter. And invariable jokes and funny conflicts discharge the atmosphere: instead of heroic pathos, there is good -natured irony, parody of stamps and other charms of postmodernism. Do not play this masterpiece – means to lose a lot! Heroes of Might and Magic 5 ** Heroes of Might & Magic – ** Perhaps one of the most high -profile names in the game industry. Born as a branch from a role series Might & Magic, This series of step -by -step strategies grew into a completely self -sufficient phenomenon, and her glory overshadowed the glory of the “parent” – and all possible competitors at the same time. In the boundless Vosi, the series ascended the perfect five minutes Heroes of Might and Magic 3, Therefore, when in the fourth part the developers seriously changed the mechanics, many fans tore and threw. And then "ours" came to the rescue. ► Askhan can scare away with its deliberate caramel fairy tale, but the atmosphere of the game smoothes out. The development of the fifth part was entrusted to the Russian studio Nival Interactive, and she chose the right path. If the fourth part has become a kind of revolution, then Nival arranged for the "heroes" restoration: they returned to the foundation of everyone beloved Homm 3 , Taking into account the experience of the fourth part, well, they added a little from themselves. The

blog

Interview with Alexander Kokhanovsky (Zerogravity)

We are happy to present to your attention an interview with Alexander Kokhanovsky ( Zerogravity ) – a successful player in the past in Counter-STRIKE , And now the director of the team Natus Vincere. You are probably familiar with this world -famous Ukrainian e -sports organization, so we immediately get to the matter. Pleasant reading! ► Focused view-Counter-Strike team plays a responsible match on German Intel Extreme Masters. [Gambling.ru] Hello, Alexander! Since the emergence of the team, you are its permanent leader and ideological leader. Tell our readers how it all began. How and under what circumstances a star was lit in the e -sports sky, whose name is Na’vi? [A. Kokhanovsky] Team Natus Vincere arose in December 2009, when the light saw the team of the same name Counter-Strike 1.6. It included the strongest Ukrainian players from five different cities: Kharkiv residents Daniil Teslenko ( Zeus ) And Ivan Sukharev ( Edward ), Kiev Sergey Ishchuk ( Starix ), Arseny Trinozhenko ( CEH9 ) Lviv and Egor Markelov ( Markeloff ) from Dnepropetrovsk. I became their manager and traveled with a team for all major championships. In the early years, a serious help for us was the support of the Kazakh philanthropist and just a great person Murat Zhumashevich. His name is probably known to everyone in our game community, because he was one of the most odious and large philanthropists in the history of the existence of computer sports. ► the permanent composition of the Counter-Strike team. First Ukrainians played CS 1.6, and now they try to return to the championship positions in the new Global Offensive. [Gambling.ru] Choosing a name, you staged a competition and as a result stopped at Natus Vincere. What other options did you consider? Why are the command flowers chosen yellow and black? [A. Kokhanovsky] In that competition we were offered a lot of options, but we dwelled at Natus Vincere , Since this name, like no other, personifies the orientation of our team to win (we remind you that Natus Vincere in translation from Latin means “Born to win”. – approx. Ed.). In our short history there were, there will probably be championship compositions, and this victorious ideology for us is the fundamental. And as for command flowers, now it’s hard to remember why we have chosen yellow and black. Probably we just liked this combination. And, apparently, it also liked fans, since now the yellow and black of many fans of e -sports are associated exclusively with Natus Vincere. [Gambling.ru] What were the priority goals of the team at the time of formation and what were the main difficulties? What an assessment for the work done on a ten -point scale will you give yourself? [A. Kokhanovsky] To set an assessment is an ungrateful business, let the grades be at the reduction of the public. Nevertheless, I think that I did a very good job, perhaps not the best, but as close as possible to sports conditions. As for the priority goals, then initially we set ourselves the task of reaching a qualitatively new level of game – that is, to speak better than any Ukrainian team before us. The main difficulties were communication – all players had different characters, made themselves felt and the lack of coordinated actions of certain team members. However, we worked without fingering hands, and, as you see, it turned out well with us. ► Zerogravity and Dota2 Na’vi compound with a check for first place on the debut The International. Our teams have never won that kind of money. [Gambling.ru] Now, looking back, will you regret something? What mistakes you would avoid now if you returned in 2010? Have successful decisions that were made spontaneously, or everything, on the contrary, were carefully planned for these three years? [A. Kokhanovsky] Successful solutions became the result of a combined scheme. Sometimes we carefully thought out something, sometimes we had to rely solely on intuition. However, I definitely do not regret anything. For four years, of course, we made micro-yokes, but I don’t remember macro-grip. One of our miscalculations was that, winning, we did not work on our mistakes at all. And to be a stable team for a long time, it is necessary as air. It is always necessary to be in good shape and ripen into the root of the problem, and then we hung in golden clouds and the winners did not dare to judge. For this today we pay – jambs of three years ago surfaced to the surface .. [Gambling.ru] Many team fans are interested in the situation with the new site. When will we finally see the new Navi-Gaming.Com? What are you going to lure the electoral reader? [A. Kokhanovsky] The new site is already starting to grow in the community with myths and legends and becomes a real parable in the tongue. Its launch is delayed due to the fact that https://slots-shine-casino.co.uk/ only one person is working on it- Alexander Kuchee , He Dkphobos (once played for DTS and na’vi c Dota. – approx. Ed.). I can’t name the exact date yet, but I will say that this is a conceptually new platform among e -sports teams. Our new command portal will have many interesting functions that will surely attract the attention of any user who is not alien to computer sports. The site will have everything that the fan of our team would like to know about the players Natus Vincere and the organization itself. However, we will tell you more about all the goodies in a special video blog dedicated to the launch of a new site. ► Leader Na’VI answers questions of the famous e -sports journalist Alexander Zaboloki (Lexeech). [Gambling.ru] Recently, you have agreed on cooperation with the European composition of Fxopen on Starcraft 2. Why did you choose them? What are the realistic go’vi goals in this discipline for the current year? [A. Kokhanovsky] fxopen – A very strong team and a reliable partner.

Scroll to Top