Destiny has changed a lot from the moment of its release, which happened a year ago. And the crown of all these changes was the addon The Taken King, which we will now talk about.
Destiny: https://www.finduzzcatcafe.se/omoss/ The Taken King
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Probably when Igor said that he wanted to voice the review Sasha chained him to the battery and with the words “I am the main one” he did everything herself.
The review is good, informative, but
P.S. By the way, there are oldfags here who remember from which video this joke? If you easily say the name.
Ae! One of the bosses in the raid killed right now. And the raid coat fell: 3
The new god Grinda woke up, glorify him in an endless grind. That feeling when advertising for the game is cooler than the game itself.
Well, if you look at the release date, it can be assumed that the OBT lasted a year, this is normal for MMO, but the fact that access to the game they fixed and previously affordable flings had to pay 3,000 rubles. This is already idiocy.
A bad example. Diablo 3 without an addon for the better with patches was corrected. And here at the price of the whole game they sell what they should have done from the very beginning. But this should be expected, they plan to pull the strap with the game of 10 years. It is not surprising that she was drank. They will now sell pieces.
Well, how would there be grindiles such as Korean wobbles, where you need to monotonously repeat the same boring sweeps.
And there is a Diablo and she likes her, where it seems that it is also only necessary to crush packs of mobs, but it is very exciting and (to a certain extent) variety.
At the start of Destini, after a dozen hours of the “plot”, she turned into a first type of grinding. Now confidently goes into the second. The fact that the banks for this needed a whole year, an addon and two DLCs is strange, of course. But it’s better than nothing.
That’s just going to buy a curling iron and precisely with this game, because I wanted to see what it is from the release, and then the disadvantages were corrected.
I abandoned the game because of the dull battleship. So that you do not think, the shooting in the game is excellent, however, the enemy AI, and the behavior of the mobs as a whole made it very strong. Each mob was very easy to calculate, and their actions were insanely predictable. He played hard fashion and always, if it was another gut, and all the opponents were merged, stupidly sat behind the boxes and shot it without moving.
And this is just a brain gap for me on 58 parts. I have all the parts of Halo, I am a crazy fan of Bungie and the game fell in love with the best that I had to meet in the shooters, the enemy AI. In Halo, all the same division into types of opponents as in Destiny, who fulfill their task, but because of a combination of weapons, and really better tactics, it is quite difficult to predict. It is difficult to play not because the enemy inflicted a lot of damage, but because he uses the maximum, even if he is not big, his capabilities.
But the tower of disappointment in Destiny for me became enemies-robots. It’s just BL *** Fuck *** texture, without a fucking hint of intelligence! This shit simply moves along the shortest trajectory and is teleported from time to time. How could it be created?
So the question is: what’s the way with opponents?
And why, after the phrases, “riveted to the battery” and “I am the main one” my brain issued a very strange picture?)))
Well, I don’t know how I was Grindilka as it was, I stayed. Not to mention the fact that what was brought in the addon was obliged to be in the game from the start