Supreme Commander 2: Review

Do not find, something painfully many continuation is coming out today? There were enough of them before, but now, when we are analyzing good reviews for reviewing, it is more and more often near the most anticipated projects worth the sciftery 2. Sometimes another 3, 4, 5 and so on. Look for yourself: Mass Effect 2, Bioshock 2, Bad Company 2, Starcraft 2, Command & Conquer 4, Assassin’s Creed 2. It seems that publishers stopped giving money to non-sykvels. And the developers are happy – there is no need to invent anything new. Do the same (sometimes better than before, sometimes worse) – you still sell your brainchild. The first part and advertising will be profitable. Because when I sat down on Supreme Commander 2, Something in me anticipated disappointment. Like, don’t wait for anything good, Cyril. But I tried to drive away all the voices that were sitting in my head, and with a sober reason to evaluate whether the original strategy was continued or it would be better if it was forever left alone.

But the first impression. However, both the second, and even after the passage of two campaigns, this voice still shouted in my head: “This is not the game, why they ruined Supreme Commander?”

Previously, you were really the Supreme Commander -in -Chief. We looked at the map and scared. Wow, but immediately you can establish a small country! Why fight? Let’s plow the earth and grow robots-koras, and then drink their oily milk. Now the territories are tiny. No more than in some Red Alert 3 or Order of War. What is global when you can win all ten tanks?

If the enemy has many troops, and Tank-Rash does not work, then this is also not a problem. Today, research is carried out somewhat different. There are a tree of skills, there are special glasses that we spend on the purchase of scientific developments. And therefore, if you put up special buildings, after 15 minutes you can create several incredibly strong robots or planes and win a battle.

And the economy has become easier too. No more warehouses to you, resources are stored, apparently, you have a bosom and never spill out from there. Anyway Supreme Commander 2 I sold the soul RTS. Globalness here does not smell. And the current tactics strongly resemble those that can be seen in Starcraft any.

However (yes, I continue to grumble, what really. ), even the graphics hints that this is not the same “Suprim”. Previously, we controlled real powerful robots on huge maps, and now we steer with plastic soldiers in a children’s sandbox. Look at the textures. Look funny, unnatural. Even some kind of stupid. Saturatedly blue, red, green. Nothing will remind you more that this is really a war. Eh-eh-eh, what did it do Gas Powered Games.

Tears of the commander in chief

Maybe this is an ideological continuation? Where history, heroes, their experiences are important?

And you know, the plot of the second part will really be quite familiar to you. And not because it looks like the history of the original. Just the local story, probably, is out of time another ten or twenty years ago. When cinema became more massive and decided that the viewer loves to watch films about the same thing in different cover. And here we have a classic example of the “same”, but about humanoid robots (although the light has already seen “transformers”. ).

He fought for the idea. She loved him. They betrayed him and killed her. He decided to take revenge. And won. And she was alive.

This is the whole plot of the first campaign. Boredom, who shakes the player with both hands and screams in the whole throat: “Calm, worry, worry!”But these screams only strain, do not force us to experience at least some emotions. There is not even a disgust – everything is too faceless and Istreto to holes in the holes.

Voice from above

So, for a short time we will distract from the mechanics and “not cakes” and try to look at Supreme Commander 2 Close. Maybe it is precisely play funny. It happens that it seems that the project seems to be stupid, and the soldiers are the same type, and the management is crooked, but it is still fun to pass it.

Like in Supreme Commander 2 There is a battle? In the first missions, we are told that the enemy intended unkind, and we should unscrew his head in order to stop doing this objectionable business. Okay, we quickly collect the army, go, beat, win. Is it necessary to build troops correctly? No, we are already said by direct text – make tanks and crush. Or build ships and sink. You just need to press the buttons. The rest, apparently, figured out an even more “superimposed” command.

In missions, we are ordered to simply destroy the enemy closer to the final, but how – they allow us to decide on their own. But at the same time they hint that we have an experimental weapon that delivers. And that. Try it. At least once. So you are building some epic tank, collecting a crowd of small fighters for it and go to bend.

Another path, but true

The situation is completely different in the multiplayer. Exhausted and imbalanced battles are no longer found here. If you stamp your dozens of bombers, does the enemy not notice this and start to rivet the air defense and fighters? With all other gaps and deepest holes of the campaign, you will not meet here.

However, unlike the first part, in the second battle, one on one ceased to be so impressive and epic. Maps, as if under the influence of David Blain’s hypnotizing gaze, were bought up, became tiny and suitable for Batalya in Starcraft or Warcraft. And this is akin to the game of “Civilization” on some Delta Assault from Counter-Strike. Yes, and protracted battles are no longer obtained, users are used to attacking as quickly as possible.

But one -on -one e -sportsmen are now fighting. The rest will be much more interesting to participate in the battles of the team. Where on each side there are three or four participants.

The beginning in mass fights is classic: your team on the one hand, enemy – on the other. But there are not some dozens of meters between you that can easily be overcome in a few seconds. No, on most of the local cards to the enemy, move so long that it is sometimes easier to transfer the base a little closer, so that you can create troops faster and put intimate places with enemies. And thanks to such rather big territories, special tactics appear.

Bow sketch

Three fractions are available for network battles. And each, as usual, has its own strengths and weaknesses. Some can make very powerful ground robots, which once every five of the “commander in chief” themselves. Others are distinguished by mobility – they do not have a fleet, but almost all the equipment can swim through the water. The third is a little on the contrary. Their ships are able to go ashore.

The parties really differ very strongly. And at the same time, each has many tactics. The above – very conditional “virtues”. There are actually much more of them. And therefore strategies – dozens. And with team interaction, and at all hundreds.

And in order to illustrate it, I will tell you about one remembered duel. So, a map on which There is no way along the ground or water From the base of one team to another. The only option is to move through the air. Moreover, in addition to the abyss that separates opponents, there are also many small “islands”, which are full of resource points. So players have to constantly drive each other in the center, so that no one could settle there and go to the leaders.

The battle began, the allies are slowly rebuilt, I also. One of the comrades immediately lays three airports. He will have an excess. The second, too, apparently, is going to do something similar. I decided not to bring the case to the point of absurdity and not to actively go to aviation. After all, the enemy is probably on this map a bunch of fighters and air defense, which are completely useless against ground technology. If you make a tank army, you can win it very easily.

This is just the question – how to transport equipment through the gorge? She herself will not be able to get away, transporters will probably die from fighters who will attack slow ships, like a flock of predators on a breathless victim.

Therefore, I am resorting to the cunning tactics of my faction. She knows how to create a giant gun that shoots. troops. As in Red Alert 3, remember? Only here this machine also produces equipment. Literally fifteen seconds to wait – and the landing is ready.

But there is one problem. Develop to this cannon for a long time. And therefore I am going into deep defense. Build ten air defense systems, everywhere I put shield generators and accelerate the development of science. And when an ally has already a hundred planes, I will not find a seedy robot. However, somehow I still damage the enemy. Put missile mines, which non -stop scorching at its base. The damage is small, but constant.

Well, while I’m in defense, allies cover me. They are fighting for “islands” and resources. And when the gun was completed, and the enemy just flew to our base and drove all my strength here, I sent fifty tanks to him at once. Immediately, a comrade began to break through the flank, an air battal began in the center. Well, finally, I ordered nuclear missiles. In general, cunning and the correct combination of classes, we won the battle.

And this is only one example. Battles in Supreme Commander 2 Surprisingly diverse. And sometimes they differ from each other simply beyond recognition. In Starcraft 2, for example, there are also a lot of tactics. But there everything is usually familiar and partly the same. And a good player just remembers what to do in the case of A, what in the case of b, C or D. But in strategy from Gas Powered Games This does not happen. Here every fight is special. At least sometimes the fight lasts longer than an hour.

So if you want to fight on the network and buy Supreme Commander 2 for the sake of team battles, then we wish you

good luck. The choice was made correct. But if the campaign is interested, the continuation of the story, the plot itself and the fights with the computer, then it is better to turn your gaze to something else. As a single game, she is no good.

Pros: An excellent network mode that has no competitors today.
Cons: Stupid plot;non -non -reflective and terrible graphics;Boring campaign.

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