Supreme Commander 2: Review
Do not find, something painfully many continuation is coming out today? There were enough of them before, but now, when we are analyzing good reviews for reviewing, it is more and more often near the most anticipated projects worth the sciftery 2. Sometimes another 3, 4, 5 and so on. Look for yourself: Mass Effect 2, Bioshock 2, Bad Company 2, Starcraft 2, Command & Conquer 4, Assassin’s Creed 2. It seems that publishers stopped giving money to non-sykvels. And the developers are happy – there is no need to invent anything new. Do the same (sometimes better than before, sometimes worse) – you still sell your brainchild. The first part and advertising will be profitable. Because when I sat down on Supreme Commander 2, Something in me anticipated disappointment. Like, don’t wait for anything good, Cyril. But I tried to drive away all the voices that were sitting in my head, and with a sober reason to evaluate whether the original strategy was continued or it would be better if it was forever left alone. But the first impression. However, both the second, and even after the passage of two campaigns, this voice still shouted in my head: “This is not the game, why they ruined Supreme Commander?” Previously, you were really the Supreme Commander -in -Chief. We looked at the map and scared. Wow, but immediately you can establish a small country! Why fight? Let’s plow the earth and grow robots-koras, and then drink their oily milk. Now the territories are tiny. No more than in some Red Alert 3 or Order of War. What is global when you can win all ten tanks? If the enemy has many troops, and Tank-Rash does not work, then this is also not a problem. Today, research is carried out somewhat different. There are a tree of skills, there are special glasses that we spend on the purchase of scientific developments. And therefore, if you put up special buildings, after 15 minutes you can create several incredibly strong robots or planes and win a battle. And the economy has become easier too. No more warehouses to you, resources are stored, apparently, you have a bosom and never spill out from there. Anyway Supreme Commander 2 I sold the soul RTS. Globalness here does not smell. And the current tactics strongly resemble those that can be seen in Starcraft any. However (yes, I continue to grumble, what really. ), even the graphics hints that this is not the same “Suprim”. Previously, we controlled real powerful robots on huge maps, and now we steer with plastic soldiers in a children’s sandbox. Look at the textures. Look funny, unnatural. Even some kind of stupid. Saturatedly blue, red, green. Nothing will remind you more that this is really a war. Eh-eh-eh, what did it do Gas Powered Games. Tears of the commander in chief Maybe this is an ideological continuation? Where history, heroes, their experiences are important? And you know, the plot of the second part will really be quite familiar to you. And not because it looks like the history of the original. Just the local story, probably, is out of time another ten or twenty years ago. When cinema became more massive and decided that the viewer loves to watch films about the same thing in different cover. And here we have a classic example of the “same”, but about humanoid robots (although the light has already seen “transformers”. ). He fought for the idea. She loved him. They betrayed him and killed her. He decided to take revenge. And won. And she was alive. This is the whole plot of the first campaign. Boredom, who shakes the player with both hands and screams in the whole throat: “Calm, worry, worry!”But these screams only strain, do not force us to experience at least some emotions. There is not even a disgust – everything is too faceless and Istreto to holes in the holes. Voice from above So, for a short time we will distract from the mechanics and “not cakes” and try to look at Supreme Commander 2 Close. Maybe it is precisely play funny. It happens that it seems that the project seems to be stupid, and the soldiers are the same type, and the management is crooked, but it is still fun to pass it. Like in Supreme Commander 2 There is a battle? In the first missions, we are told that the enemy intended unkind, and we should unscrew his head in order to stop doing this objectionable business. Okay, we quickly collect the army, go, beat, win. Is it necessary to build troops correctly? No, we are already said by direct text – make tanks and crush. Or build ships and sink. You just need to press the buttons. The rest, apparently, figured out an even more “superimposed” command. In missions, we are ordered to simply destroy the enemy closer to the final, but how – they allow us to decide on their own. But at the same time they hint that we have an experimental weapon that delivers. And that. Try it. At least once. So you are building some epic tank, collecting a crowd of small fighters for it and go to bend. Another path, but true The situation is completely different in the multiplayer. Exhausted and imbalanced battles are no longer found here. If you stamp your dozens of bombers, does the enemy not notice this and start to rivet the air defense and fighters? With all other gaps and deepest holes of the campaign, you will not meet here. However, unlike the first part, in the second battle, one on one ceased to be so impressive and epic. Maps, as if under the influence of David Blain’s hypnotizing gaze, were bought up, became tiny and suitable for Batalya in Starcraft or Warcraft. And this is akin to the game of “Civilization” on some Delta Assault from Counter-Strike. Yes, and protracted battles are no longer