! Vitneta and Column

! Vitneta and Column

Destiny: The Taken King: Video review

Destiny has changed a lot from the moment of its release, which happened a year ago. And the crown of all these changes was the addon The Taken King, which we will now talk about. Destiny: https://www.finduzzcatcafe.se/omoss/ The Taken King The best comments Probably when Igor said that he wanted to voice the review Sasha chained him to the battery and with the words “I am the main one” he did everything herself. The review is good, informative, but P.S. By the way, there are oldfags here who remember from which video this joke? If you easily say the name. Ae! One of the bosses in the raid killed right now. And the raid coat fell: 3 The new god Grinda woke up, glorify him in an endless grind. That feeling when advertising for the game is cooler than the game itself. Well, if you look at the release date, it can be assumed that the OBT lasted a year, this is normal for MMO, but the fact that access to the game they fixed and previously affordable flings had to pay 3,000 rubles. This is already idiocy. A bad example. Diablo 3 without an addon for the better with patches was corrected. And here at the price of the whole game they sell what they should have done from the very beginning. But this should be expected, they plan to pull the strap with the game of 10 years. It is not surprising that she was drank. They will now sell pieces. Well, how would there be grindiles such as Korean wobbles, where you need to monotonously repeat the same boring sweeps. And there is a Diablo and she likes her, where it seems that it is also only necessary to crush packs of mobs, but it is very exciting and (to a certain extent) variety. At the start of Destini, after a dozen hours of the “plot”, she turned into a first type of grinding. Now confidently goes into the second. The fact that the banks for this needed a whole year, an addon and two DLCs is strange, of course. But it’s better than nothing. That’s just going to buy a curling iron and precisely with this game, because I wanted to see what it is from the release, and then the disadvantages were corrected. I abandoned the game because of the dull battleship. So that you do not think, the shooting in the game is excellent, however, the enemy AI, and the behavior of the mobs as a whole made it very strong. Each mob was very easy to calculate, and their actions were insanely predictable. He played hard fashion and always, if it was another gut, and all the opponents were merged, stupidly sat behind the boxes and shot it without moving. And this is just a brain gap for me on 58 parts. I have all the parts of Halo, I am a crazy fan of Bungie and the game fell in love with the best that I had to meet in the shooters, the enemy AI. In Halo, all the same division into types of opponents as in Destiny, who fulfill their task, but because of a combination of weapons, and really better tactics, it is quite difficult to predict. It is difficult to play not because the enemy inflicted a lot of damage, but because he uses the maximum, even if he is not big, his capabilities. But the tower of disappointment in Destiny for me became enemies-robots. It’s just BL *** Fuck *** texture, without a fucking hint of intelligence! This shit simply moves along the shortest trajectory and is teleported from time to time. How could it be created? So the question is: what’s the way with opponents? And why, after the phrases, “riveted to the battery” and “I am the main one” my brain issued a very strange picture?))) Well, I don’t know how I was Grindilka as it was, I stayed. Not to mention the fact that what was brought in the addon was obliged to be in the game from the start

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Supreme Commander 2: Review

Do not find, something painfully many continuation is coming out today? There were enough of them before, but now, when we are analyzing good reviews for reviewing, it is more and more often near the most anticipated projects worth the sciftery 2. Sometimes another 3, 4, 5 and so on. Look for yourself: Mass Effect 2, Bioshock 2, Bad Company 2, Starcraft 2, Command & Conquer 4, Assassin’s Creed 2. It seems that publishers stopped giving money to non-sykvels. And the developers are happy – there is no need to invent anything new. Do the same (sometimes better than before, sometimes worse) – you still sell your brainchild. The first part and advertising will be profitable. Because when I sat down on Supreme Commander 2, Something in me anticipated disappointment. Like, don’t wait for anything good, Cyril. But I tried to drive away all the voices that were sitting in my head, and with a sober reason to evaluate whether the original strategy was continued or it would be better if it was forever left alone. But the first impression. However, both the second, and even after the passage of two campaigns, this voice still shouted in my head: “This is not the game, why they ruined Supreme Commander?” Previously, you were really the Supreme Commander -in -Chief. We looked at the map and scared. Wow, but immediately you can establish a small country! Why fight? Let’s plow the earth and grow robots-koras, and then drink their oily milk. Now the territories are tiny. No more than in some Red Alert 3 or Order of War. What is global when you can win all ten tanks? If the enemy has many troops, and Tank-Rash does not work, then this is also not a problem. Today, research is carried out somewhat different. There are a tree of skills, there are special glasses that we spend on the purchase of scientific developments. And therefore, if you put up special buildings, after 15 minutes you can create several incredibly strong robots or planes and win a battle. And the economy has become easier too. No more warehouses to you, resources are stored, apparently, you have a bosom and never spill out from there. Anyway Supreme Commander 2 I sold the soul RTS. Globalness here does not smell. And the current tactics strongly resemble those that can be seen in Starcraft any. However (yes, I continue to grumble, what really. ), even the graphics hints that this is not the same “Suprim”. Previously, we controlled real powerful robots on huge maps, and now we steer with plastic soldiers in a children’s sandbox. Look at the textures. Look funny, unnatural. Even some kind of stupid. Saturatedly blue, red, green. Nothing will remind you more that this is really a war. Eh-eh-eh, what did it do Gas Powered Games. Tears of the commander in chief Maybe this is an ideological continuation? Where history, heroes, their experiences are important? And you know, the plot of the second part will really be quite familiar to you. And not because it looks like the history of the original. Just the local story, probably, is out of time another ten or twenty years ago. When cinema became more massive and decided that the viewer loves to watch films about the same thing in different cover. And here we have a classic example of the “same”, but about humanoid robots (although the light has already seen “transformers”. ). He fought for the idea. She loved him. They betrayed him and killed her. He decided to take revenge. And won. And she was alive. This is the whole plot of the first campaign. Boredom, who shakes the player with both hands and screams in the whole throat: “Calm, worry, worry!”But these screams only strain, do not force us to experience at least some emotions. There is not even a disgust – everything is too faceless and Istreto to holes in the holes. Voice from above So, for a short time we will distract from the mechanics and “not cakes” and try to look at Supreme Commander 2 Close. Maybe it is precisely play funny. It happens that it seems that the project seems to be stupid, and the soldiers are the same type, and the management is crooked, but it is still fun to pass it. Like in Supreme Commander 2 There is a battle? In the first missions, we are told that the enemy intended unkind, and we should unscrew his head in order to stop doing this objectionable business. Okay, we quickly collect the army, go, beat, win. Is it necessary to build troops correctly? No, we are already said by direct text – make tanks and crush. Or build ships and sink. You just need to press the buttons. The rest, apparently, figured out an even more “superimposed” command. In missions, we are ordered to simply destroy the enemy closer to the final, but how – they allow us to decide on their own. But at the same time they hint that we have an experimental weapon that delivers. And that. Try it. At least once. So you are building some epic tank, collecting a crowd of small fighters for it and go to bend. Another path, but true The situation is completely different in the multiplayer. Exhausted and imbalanced battles are no longer found here. If you stamp your dozens of bombers, does the enemy not notice this and start to rivet the air defense and fighters? With all other gaps and deepest holes of the campaign, you will not meet here. However, unlike the first part, in the second battle, one on one ceased to be so impressive and epic. Maps, as if under the influence of David Blain’s hypnotizing gaze, were bought up, became tiny and suitable for Batalya in Starcraft or Warcraft. And this is akin to the game of “Civilization” on some Delta Assault from Counter-Strike. Yes, and protracted battles are no longer

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